Monsters’ Den Chronicles v1.11
Apr 26th
A new version of Chronicles is now live on Armor Games, and it includes a host of bug-fixes and improvements.
v1.1 – Premium Content version
- Premium Content added! New characters and campaign modifiers are available. The purchase is tied to your Armor Games account, and can be used whenever you are logged in.
- Secondary stat bonus thresholds reduced
- Boss monsters are not instantly killed by “Coup de Grace” – they now lose 30% of their max health
- Ctrl shortcut in inventory is now “quick sell” rather than destroy item
- “Auto Re-sort bag” button on inventory bags
- Spark of Legend grants an extra enhancement slot
- Cant use more than one Spark of Legend on the same item
- Various other Spark of Legend-related bugs fixed
- Some teal set items didn’t have enhancement slots, they do now
- Store contents are properly updated when switching from local to cloud saves
- When using “Change Formation”, styles belonging to dead characters don’t take effect
- When switching to “Empowered” style, your current skill will be changed if you no longer have enough power for it
- Resurrection skills can no longer have their healing component reduced below 1
- Non-weapon attacks now scale up slightly faster
- Changed power costs on “Heal” and “Healing Flash” (slightly)
- “Healing Flash” cannot be used on the caster, target now loses a small amount of action
- “Insidious Poison” cancels health regen on the target while active
- “Flash Powder” is now a half action
- Cleric’s “Revive” now also Anoints the target
- Rogue’s “Deadly” style critical chance increased
- When a summoned creature is forced to retreat, it is unsummoned
- When you buy an item, the status message tells you which bag it went to
- Better handling of buying items when bags are full or loot settings wouldn’t allow (items no longer lost)
- Current difficulty setting is shown on the load saved game dialog box
- “Double stairs bug” fixed – can no longer use ascend/descend buttons while the party is moving
- Monster damage (in general) increases slightly slower
- Base monster damage reduced by 10%
- On Beginner difficulty, monster health/damage increases even more slowly
- Soulharvester has slightly less health, damage
- Necromancer fights in Act II have reduced enemy counts
- Stats on many undead creatures adjusted
v1.11
- Fixes ‘black screen’ crash bug
Monsters’ Den Chronicles v1.02
Apr 12th
A new version of the game has been uploaded to Armor Games. Here are the changes:
v1.02
- Online saving has been implemented. This requires a free Armor Games account.
- Randomly generated items will correctly remember their number of enhancement slots
- “Necromancer” stats have been reduced a bit
- “Curse of Mortality” damage decreased
- “A Martyr’s Example” shrine should no longer cause rare crashes
- “Greater Devourer” has a description
- Enemies should no longer try to revive disintegrated characters
- Negative bonuses to healing now work more logically
- Unvisited rooms will now highlight properly beyond the first floor (when mousing over %)
- Confirmation dialogs now mention mention Cmd button as well as Ctrl (for Mac users)
- You will not get campaign unlock messages every time you finish Act V (only the first)
- Sorting a bag by “none” makes more sense, and unpredictable behaviour corrected
- Character customization icon no longer shows up in the battle inspection dialog
- Secret rooms no longer count towards the floor explored percentage (you can get 100% without them)
- Secret rooms are easier to see
Inaccurate Attacks on Chronicles
Apr 4th
In comments on the new game, a lot of people have been complaining that the accuracy calculations feel wrong or unfair. I wish this was new to me, but exactly the same thing happened on the release of both of the previous games.
In the interests of science, I added a new function to my editor. It simulates 10,000 attacks using the actual functions from the game (the editor is the game, compiled with different flags). Here are the results:
So. That’s that, then.
Monsters’ Den Chronicles v1.01
Apr 3rd
A new version is now live on Armor Games. Here is the change list:
v1.01
- Slightly increased experience gain from monsters
- Decreased xp lost from defeat penalty
- Game prompts to increase local storage allocated for saves
- Force save files to disk when we exit to menu
- Fixed issues with quitting to menu during a battle then resuming
- Additional confirmation dialog when aborting game in progress
- Fixed item “Nomad’s Crook”
- “Time Warp” skill has some new drawbacks
- Beginner difficulty is now the default
- The first time a campaign is started, force display of the difficulty select screen
- Show the character’s portrait in level up screen
- Add customize character button to paperdoll in inventory (was only in character screen)
- Mouse-over text background is darker
- Slight color hinting on item tooltips, re: Usable / Prohibited
Saving issues in Chronicles
Apr 1st
Multiple people have reported problems with saved games in Chronicles, specifically losing their character progress. I have finally identified the issue, and thankfully there is a simple fix.
Chronicles save files are larger than most games, so you need to make sure that Armor Games has permission to store enough data on your computer. Here’s how:
Right-click anywhere in the game window, and you should see this menu appear. Choose ‘Settings’..
The settings box will appear. In the Local Storage tab, make sure the slider is set to at least 100 KB.
I would recommend just setting it to unlimited, to be safe and prevent any similar issues in future.
I will update the game to make sure that the player is prompted better about this. For now, if you follow these steps you should have no further issues. Sorry for the inconvenience!
Chronicles Wiki
Apr 1st
There is now an official wiki for Monsters’ Den Chronicles. It was suggested we have one, and I don’t see why not.
Whether there’s any content on it absolutely depends on you, though, because I find the whole thing bewildering!
Flash Gaming Summit
Feb 16th
Flash Gaming Summit is coming up again soon, and I will (somehow) again be one of the speakers, on the panel Flash Development Life 2012. The panel will be a wide-ranging discussion on what it means to be a Flash game developer at the moment.
It will be moderated by my friend (and former producer) Ethan Levy from Bioware San Francisco. Also on the panel are Sean McGee (Thing-Thing Arena) and Andrew Sega (Mytheria). If you won’t be able to attend, but have questions for the panel, Ethan has set up a form here where you can submit your own topics for discussion.
Last year was my first taste of doing this sort of thing, and although I was pretty nervous about it I did have a good time. I’m looking forward to this year’s panel.
Welcome Back!
Jan 20th
If you can see this, it means you’re viewing the site on its new web host. Hopefully, this one will turn out more reliable than the last, and the downtime problems should be resolved.
Everything should have copied over smoothly, let me know if there are any issues.
Update: the transition has finished now. Beta testers, the forum is up and your old saved games should now load automatically.
Beta 2 begins!
Jan 19th
Phase Two testers now have access to the game. I’m excited to hear what you all think.






